It's time to explore a number of the old apartments in the Sierra Madre in order to find our old friend Christine. This means looking after security, knocking out a couple of emitters and finding what you need to finally unlock the entrance towards the vault. And of course, you need to save or kill Christine.
You can start this by going on the Suites. Just take the elevator up in the lobby. You can only go on the left for the present time, so just go doing this and walk past the cloud. Both doors lead towards the same place, as well as the locked door actually doesn't are most often any better. Go through the other door and loot the bathroom for medical supplies. The other closet has a locked safe with numerous chips and stimpaks.
Wait to the hologram of Vera in the other room just to walk a short distance away (all holograms also become security, so watch out). Move into the following room and quickly glance at the door on the left into the bathroom. Close the entranceway and look on the right to discover the emitter. Blow it around kill the hologram and buying yourself somewhat peace.
You can be ahead and unlock the door to the experience now. Keep moving and looting. Your real goal is another hallway, so proceed and go in to the big workroom because of the washers. Run over and shut down the radio about the left to save yourself a little trouble. There's a bunch of scrap that may be used to make things for the workbench, if you are like doing a little crafting. Also note the three fusion batteries and scrap. Friends of Christine can make 150 chips using these materials.
The real goal is the active emergency terminal. Use this to override the seal on the first door from the elevator. You can also hack the opposite computer to close off the speakers, gain part with the starlet hologram code and acquire the recipe to get a super-heated knife. Grab the main element next for the computers to open the entranceway and save your walk.
Walk back out towards the first hallway and backtrack towards the first emergency door. Go through and watch out, because there's another hologram on patrol. If you stick to the hallway on the right, you may make it to the security office. Hack the pc, it's average difficulty, and unlock the security closet and change the IFF code on the holograms. You're safe now.
Get the hunting shotgun off of the shelf, with the ammo. The closet also carries a lever-action shotgun with additional ammo, plus some armor. Go into the suites and loot them as you desire. There's no real tricks given that the holograms are friendly. Shut from the radio in the corner suite, and walk through the wrecked walls and soon you reach a fresh corridor. You'll know it, because you can see a vending machine and a sealed home. Note that if you wish to loot the kitchen, you'll want to turn off the radio. There's a gas leak, so blowing up a radio may perhaps be a bad idea. Fix the leak and loot everything you wish. There should be ingredients for the Sierra Madre Martini, if you need to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we now have one last room to loot. Run through the cloud to the bedroom. There's 300 chips within the suitcase, as well as a suit of metal armor inside the closet. I believe that this is the only pair of heavy armor in the casino, so go on it if you want it.
Walk back towards the double doors and walk into. There's a Big Book of Science hidden around the bookshelf on the left. Take it and browse it, then open the threshold to find Christine.
If you were nice to her, she'll open as much as you. She'll explain her past, mention the Big Empty and give you the important thing to Vera's dresser. If you don't want to make her angry, avoid questioning her want to kill Elijah and don't say that you imagine he can be reasoned with.
Loot the dresser for Vera's audition tape and some other gear, then take Vera's dress from her skeleton. There's three med-x doses for the ground along with a super stimpak by her side. You can also utilize the auto-doc to fix your limbs if you'd like.
Walk out of the home with Christine and tell her to simply wait here. You need a lot more than the audition tape to overpower the elevator lock, so backtrack towards the first elevator (it is possible to just cut through the kitchen as well as the workshop to do this quickly).
Go down towards the lobby and draw a fantastic weapon. I counted 7 ghost people. Then again, you have a fresh shotgun, which means you should be fine. I personally used each of the chips I looted for automatic rifle ammo and tore through all of them in a very satisfying manner.
Clear a path for the reception desk and access the background music options. Download get more info the three ambient tracks (now that the interference is sorted) and go back as much as Vera's Suite. Activate the microphone lock, and choose to play the songs. The elevator will unlock and you'll be ready to go.
It's time to the big heist.
All screenshots from Fallout: New Vegas - Dead Money